February 21st – UX Foundations: Interaction Design (David Hogue)

  • There are many types of designers
  • Skills are important in the technical and software fields
  • There are many fields relevant to Interaction Design
  • Descriptive information often indicates demographics’ background

Screen Shot 2019-02-21 at 7.25.51 AM.png

Things I Knew Things I Learned What I Want to Learn
Interfaces themselves are much more diverse than pixels on a screen Interaction designers are often associated with web and mobile design What does the day to day life look like for interaction designers
Early sketches are useful for designers Interaction designers use many tools
Context refers to the circumstances in which a person is using a product Many interaction designers have varied backgrounds

February 27th – UX Foundations: Interaction Design (David Hogue)

  • Motivation relates to a person’s goals and context
  • Motivation described by achievement, affiliation, power
  • Attention is a limited resource
  • Devices have become extensions of our own memory

Screen Shot 2019-02-27 at 7.17.36 AM.png

Things I Knew Things I Learned What I Want to Learn
A person’s motivations need to be considered Extrinsic information is when behaviour is driven by external factors How can we use reasoning and logic to our advantage
Cognition refers to a wide range of mental processes Intrinsic motivation is when behaviour is driven by internal factors
Repetition helps us remember the information A heuristic is a shortcut or a well-informed estimate

February 25th – UX Foundations: Interaction Design (David Hogue)

  • Context is only part of the story
  • We need to know why people are doing something
  • Goals must be met and objectives achieved
  • Our sense are vision, hearing, touch, and proprioception

Screen Shot 2019-02-25 at 7.38.41 AM.png

Things I Knew Things I Learned What I Want to Learn
We need to describe goals in terms of objectives There are many different fields of psychology How to best utilize people’s senses in my website
We need to understand how valuable goals are A tremendous amount of information gets filtered out
We need to identify what people are trying to do There is a difference between perception and sensation

February 19th – UX Foundations: Multidevice Design (Diane Cronenwett)

  • Want our apps accessible through voice devices
  • Talking to users, creating flowchart, creating sample scripts = good framework
  • Experiences can be tested using InVision
  • Foundation is focused on components/has responsive grid

Screen Shot 2019-02-19 at 7.16.53 AM.png

Things I Knew Things I Learned What I Want to Learn
Interfaces have to be designed for error states When designing for voice, be mindful of user intent What should be considered when designing for voice
It’s good to get feedback while working on a design InVision displays images at 50% resolution by default
Responsiveness isn’t just for websites, but also for stuff like emails UX designers aren’t expected to code as a part of their skill set

February 9th – UX Foundations: Multidevice Design (Diane Cronenwett)

  • Context of use needs to be considered
  • Users move fluidly through various devices
  • Important to adhere to common interaction paradigms for each platform
  • Must understand user first before thinking about design

Screen Shot 2019-02-16 at 7.52.05 PM.png

Things I Knew Things I Learned What I Want to Learn
It’s important to think holistically about your design Each device should be suited for specific tasks How should different devices be approached in design
You may have multiple screens and devices to support Designing for multiple devices can be a very complex undertaking
Some devices are better suited for specific tasks Design for people first

February 6th – Style Guides and Design Systems (Chris Nodder)

  • A high-level project plan is needed
  • Companies may have several distinct styles
  • There isn’t a single source of truth for design interfaces
  • Designing a new look isn’t fun but very useful

Screen Shot 2019-02-16 at 6.11.15 PM.png

Things I Knew Things I Learned What I Want to Learn
Building, reviewing, and releasing schedules is crucial Design systems need to be justified in some way How should a design system be justified
It’s easy to formalize the wrong content It’s okay to have multiple design systems
A design system won’t solve communication and collaboration issues Before creating a design system, there need to be good team relations

February 14th – UX Foundations: Multidevice Design (Diane Cronenwett)

  • After home page gets created the playlist screen gets created
  • Multiple screens needed for music app
  • 4 keys areas include profile, playlist, search, & song
  • Apple TV OS has predefined templates for layouts/patterns

Screen Shot 2019-02-16 at 6.00.06 PM.png

Things I Knew Things I Learned What I Want to Learn
Information should be laid out in a clear manner Defining a navigation model is important How should the UI be different yet consistent
Every website needs a home page The music screen allows the user various actions for a song
Search screens are a blend of discovery and search functionality The UI of a website/app should be different across different devices

February 12th – UX Foundations: Multidevice Design (Diana Cronenwett)

  • Mobile and tablet fairly different with different form factors
  • Core use for watch are notifications
  • Most Smart TVs have an app/device
  • Don’t build useless features

Screen Shot 2019-02-12 at 7.32.28 AM.png

Things I Knew Things I Learned What I Want to Learn
Touch interfaces include mobile, tablet, and desktop Headspace has found a unique way to apply meditation principles What makes a feature useful
Smart watches have become more mainstream Designing for TV presents some unique challenges
Voice interfaces are not new Understanding the needs of your users is essential

February 4th – Style Guides and Design Systems (Chris Nodder)

  • Good design system more than just pattern library
  • Communication is key to a successful design system
  • Building a design system = more work than a style guide
  • Several choices of platforms to host your design system documentationScreen Shot 2019-02-04 at 7.14.55 AM.png

 

Things I Knew Things I Learned What I Want to Learn
Pages can have the same functionality but with a different interface The main section of design system’s documentation is its list of components What is the best process to make a design system
A design system needs to be justified with it being so challenging to develop There are processes in place to support the design system for a company
Parts in a process can be more implied than stated Communication channels are important but often overlooked

January 27th – Style Guides and Design Systems (Chris Nodder)

  • Several different sets of rules sometimes used for design
  • Design systems communicate standards set for overall design
  • Design system sets guide rails for acceptable interface
  • A good design systems reduces workload for developers

 

Things I Knew Things I Learned What I Want to Learn
Having multiple rule sets can cause inconsistent design Companies usually have a set of rules for enhancing the user experience   What is the best way to make a style guide
It is important to have a single point of reference for a unified design Style guides show how you should communicate
There are specific people that make the style guide Design systems show how it should look in your apps and on your site

Screen Shot 2019-02-03 at 6.14.20 PM.png