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- There are many types of designers
- Skills are important in the technical and software fields
- There are many fields relevant to Interaction Design
- Descriptive information often indicates demographics’ background

| Things I Knew |
Things I Learned |
What I Want to Learn |
| Interfaces themselves are much more diverse than pixels on a screen |
Interaction designers are often associated with web and mobile design |
What does the day to day life look like for interaction designers |
| Early sketches are useful for designers |
Interaction designers use many tools |
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| Context refers to the circumstances in which a person is using a product |
Many interaction designers have varied backgrounds |
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- Motivation relates to a person’s goals and context
- Motivation described by achievement, affiliation, power
- Attention is a limited resource
- Devices have become extensions of our own memory

| Things I Knew |
Things I Learned |
What I Want to Learn |
| A person’s motivations need to be considered |
Extrinsic information is when behaviour is driven by external factors |
How can we use reasoning and logic to our advantage |
| Cognition refers to a wide range of mental processes |
Intrinsic motivation is when behaviour is driven by internal factors |
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| Repetition helps us remember the information |
A heuristic is a shortcut or a well-informed estimate |
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- Context is only part of the story
- We need to know why people are doing something
- Goals must be met and objectives achieved
- Our sense are vision, hearing, touch, and proprioception

| Things I Knew |
Things I Learned |
What I Want to Learn |
| We need to describe goals in terms of objectives |
There are many different fields of psychology |
How to best utilize people’s senses in my website |
| We need to understand how valuable goals are |
A tremendous amount of information gets filtered out |
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| We need to identify what people are trying to do |
There is a difference between perception and sensation |
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- Want our apps accessible through voice devices
- Talking to users, creating flowchart, creating sample scripts = good framework
- Experiences can be tested using InVision
- Foundation is focused on components/has responsive grid

| Things I Knew |
Things I Learned |
What I Want to Learn |
| Interfaces have to be designed for error states |
When designing for voice, be mindful of user intent |
What should be considered when designing for voice |
| It’s good to get feedback while working on a design |
InVision displays images at 50% resolution by default |
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| Responsiveness isn’t just for websites, but also for stuff like emails |
UX designers aren’t expected to code as a part of their skill set |
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- Context of use needs to be considered
- Users move fluidly through various devices
- Important to adhere to common interaction paradigms for each platform
- Must understand user first before thinking about design

| Things I Knew |
Things I Learned |
What I Want to Learn |
| It’s important to think holistically about your design |
Each device should be suited for specific tasks |
How should different devices be approached in design |
| You may have multiple screens and devices to support |
Designing for multiple devices can be a very complex undertaking |
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| Some devices are better suited for specific tasks |
Design for people first |
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- A high-level project plan is needed
- Companies may have several distinct styles
- There isn’t a single source of truth for design interfaces
- Designing a new look isn’t fun but very useful

| Things I Knew |
Things I Learned |
What I Want to Learn |
| Building, reviewing, and releasing schedules is crucial |
Design systems need to be justified in some way |
How should a design system be justified |
| It’s easy to formalize the wrong content |
It’s okay to have multiple design systems |
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| A design system won’t solve communication and collaboration issues |
Before creating a design system, there need to be good team relations |
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- After home page gets created the playlist screen gets created
- Multiple screens needed for music app
- 4 keys areas include profile, playlist, search, & song
- Apple TV OS has predefined templates for layouts/patterns

| Things I Knew |
Things I Learned |
What I Want to Learn |
| Information should be laid out in a clear manner |
Defining a navigation model is important |
How should the UI be different yet consistent |
| Every website needs a home page |
The music screen allows the user various actions for a song |
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| Search screens are a blend of discovery and search functionality |
The UI of a website/app should be different across different devices |
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- Mobile and tablet fairly different with different form factors
- Core use for watch are notifications
- Most Smart TVs have an app/device
- Don’t build useless features

| Things I Knew |
Things I Learned |
What I Want to Learn |
| Touch interfaces include mobile, tablet, and desktop |
Headspace has found a unique way to apply meditation principles |
What makes a feature useful |
| Smart watches have become more mainstream |
Designing for TV presents some unique challenges |
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| Voice interfaces are not new |
Understanding the needs of your users is essential |
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- Good design system more than just pattern library
- Communication is key to a successful design system
- Building a design system = more work than a style guide
- Several choices of platforms to host your design system documentation

| Things I Knew |
Things I Learned |
What I Want to Learn |
| Pages can have the same functionality but with a different interface |
The main section of design system’s documentation is its list of components |
What is the best process to make a design system |
| A design system needs to be justified with it being so challenging to develop |
There are processes in place to support the design system for a company |
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| Parts in a process can be more implied than stated |
Communication channels are important but often overlooked |
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- Several different sets of rules sometimes used for design
- Design systems communicate standards set for overall design
- Design system sets guide rails for acceptable interface
- A good design systems reduces workload for developers
| Things I Knew |
Things I Learned |
What I Want to Learn |
| Having multiple rule sets can cause inconsistent design |
Companies usually have a set of rules for enhancing the user experience |
What is the best way to make a style guide |
| It is important to have a single point of reference for a unified design |
Style guides show how you should communicate |
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| There are specific people that make the style guide |
Design systems show how it should look in your apps and on your site |
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