April 2nd – Drawing and Editing Graphics (Paul Trani)

  • Prototype before the real deal
  • Interactions and transitions are crucial
  • Content should be easy to find
  • Create overlays for quality of life

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Things I Knew Things I Learned What I Want to Learn
Arrow tabs let you point to anything Prototyping can be really fun How to make a seamless search function
You can change artboards Scrolling content is popular
You need a search interaction You can select multiple elements

March 29th – Drawing and Editing Graphics (Paul Trani)

  • Most designers use Illustrator or Photoshop
  • Photoshop works well with XD
  • Creative Cloud Libraries are essential
  • You can reuse elements

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Things I Knew Things I Learned What I Want to Learn
Creating artboards in XD is easy Command D duplicates What is my most used shortcut?
Save your files Don’t start off duplicating artboards
You can rename your layer panels There are many helpful keyboard shortcuts

March 27th – Drawing and Editing Graphics (Paul Trani)

  • We dive deeper into graphic design
  • Font style is very important
  • Typekits allow for more font types
  • Encouraged to use Assets Panel

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Things I Knew Things I Learned What I Want to Learn
The shape is editable in XD Command + 1 fits everything into view How do I better grow my knowledge of XD?
Text is very editable in Adobe XD The properties panel has an add and subtract
Images can be resized XD allows images to be imported in

March 25th – UX Foundations: Interaction Design (David Hogue)

  • User Interface Design is all about look and feel
  • UX is about the customer satisfaction
  • Test your results to see what works
  • Opening Adobe XD greets you with a welcome screen

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Things I Knew Things I Learned What I Want to Learn
UX stands for User Experience It costs more to get a new customer than keep an old one What is the best way to transition graphic design skills to web design?
UI stands for User Interface Graphic design skills carry over to UI/UX
Adobe XD allows for easy design and collaboration XD stands for Experience Design

March 20th – UX Foundations: Interaction Design (David Hogue)

  • Sound can be an afterthought too often
  • Auto-playing media is annoying
  • Vibration most common form of haptic feedback
  • We may not always understand why we get a desirable outcome

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Things I Knew Things I Learned What I Want to Learn
Digital experiences are remarkably quiet Some product sounds may be a branding device What are some other things worth mentioning in design?
Sounds can provide feedback Earcons are arbitrary sounds used to associate with actions
Vibration used for feedback Haptics refers to people’s sense of touch

March 18th – UX Foundations: Interaction Design (David Hogue)

  • Interacting with products is bidirectional
  • People add and receive information
  • Much interaction with computers has been indirect
  • Gestures more complex touch interactions

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Things I Knew Things I Learned What I Want to Learn
Many inputs require interaction by people Some sensors gather information automatically How much do we not know about microinteractions
Inputs used almost everywhere Gestures are relatively new technology
Voice is another type of input Sensors are all around use, even in places not expected

March 14th – UX Foundations: Interaction Design (David Hogue)

  • Some designs can be dangerous
  • Dark patterns erode trust
  • Dark patterns include a difficult process to unsubscribe
  • Content creation is essential in design process

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Things I Knew Things I Learned What I Want to Learn
Don’t mislead people in design or you lose trust Dark patterns change people’s behaviour How important is a navigation
Verify actions taken to stop dark patterns People have mental models for information
Navigation is movement from place to place There are many different navigation systems

March 11th – UX Foundations: Interaction Design (David Hogue)

  • There are multiple dimensions to interactive design
  • There are multiple levels of design
  • Some designs use patterns
  • Some designs don’t use patterns

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Things I Knew Things I Learned What I Want to Learn
Think before you design Anti-patterns are prominent in designs How would anti-pattern be implemented
Design needs to flow well Interfaces are crucial to any design
There are certain steps to take in design Most people don’t stay loyal to a brand

 

  • There are multiple dimensions to interactive design
  • There are multiple levels of design
  • Some designs use patterns
  • Some designs don’t use patterns

 

Things I Knew Things I Learned What I Want to Learn
Think before you design Anti-patterns are prominent in designs How would anti-pattern be implemented
Design needs to flow well Interfaces are crucial to any design
There are certain steps to take in design Most people don’t stay loyal to a brand

March 5th – UX Foundations: Interaction Design (David Hogue)

  • Ivan Pavlov made dogs salivate when a bell rang
  • BF Skinner did research on conditioning with rats and pigeons
  • Reinforcement more than just outcomes liked/disliked
  • Learning is a cognitive process

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Things I Knew Things I Learned What I Want to Learn
People perform behaviours in response to signals in the environment Neutral signals paired with another signal causes them to be associated How can we reduce the presence of a cognitive load?
We learn by observing others around us Social networks use conditioned emotional responses with icons
We don’t need to learn everything from scratch A cognitive load is formed when we deal with something unfamiliar

March 1st – UX Foundations: Interaction Design (David Hogue)

  • We try to better understand the world around us
  • Thinking is hard work
  • People seek ease in minimal effort
  • Emotions are psychologically complex states

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Things I Knew Things I Learned What I Want to Learn
We don’t perceive and remember everything Mental models are our thoughts and expectations How would design look without some form of empathy
Concepts are formed through experience Design needs to consider people’s mental models
Delight is commonly a design goal Innovation is required to keep people coming back